3D Game Textures true
By:Luke Ahearn
Published on 2014-08-01 by CRC Press
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book |3D Game Textures| is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
This Book was ranked at 32 by Google Books for keyword Adobe After Effects.
Book ID of 3D Game Textures's Books is IVUtBAAAQBAJ, Book which was written byLuke Ahearnhave ETAG "47IIONdtMGw"
Book which was published by CRC Press since 2014-08-01 have ISBNs, ISBN 13 Code is 9781317557999 and ISBN 10 Code is 1317557999
Reading Mode in Text Status is false and Reading Mode in Image Status is true
Book which have "416 Pages" is Printed at BOOK under CategoryComputers
Book was written in en
eBook Version Availability Status at PDF is true and in ePub is false
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